Roadmap
Current work: AMLP, a from-scratch LPC driver, is in active development and is not finished. AetherMUD is not live. After the driver is ready, the mudlib will be substantially rewritten. Do not treat the zone lists, counts, or "done" items below as a running game.
The rest of this page is a superseded plan from the earlier FluffOS / Nightmare III mudlib (last updated 2026-07-26; sources then: docs/ASSESSMENT.md, docs/zone-expansion-plan.md, docs/playtest-checklist.md, CLAUDE.md). It is kept as a historical snapshot only.
- That mudlib's then-current work included a Fedora transfer package, apprentice kit, warmboot, Tolkeen, Horton wilderness, Chi-Town burbs/city, help system, and staff
www/ pages.
- Counts from that snapshot: 62 races, 66 classes, 114 spells, 51 psionics, 157 skills.
Previous plan: ops and playtest (superseded)
This was a FluffOS-era install and playtest sequence. It is not the current path. Current development is the AMLP driver, not rebuilding FluffOS or promoting playtest wizards on that old lib.
- Copy
production-aethermud/ to Fedora Workstation. Follow internal/install-aethermud.md: SHA256, extract, rebuild FluffOS, ./mud.sh start.
- Playtest from
docs/playtest-checklist.md (that roster lived in the old repo docs, not on a public live server):
- Races: dragons, vampires, atlanteans, titans
- Cyber-Knight on
ptcknight
- Tolkeen (
rift tolkeen) and Horton wilderness
- Promote online wizard candidates:
makewiz ptdacon
makewiz ptcoder
makewiz ptrpwiz
Then kit (domain / coding / rp). Domain review: domain option 10; coding: review. Then setrole <name> domain|coding|rp.
- Optional:
python3 tools/section8_verify4.py with that old MUD up.
Previous plan: Phase A (zone depth)
Exit criteria at the time: 2 to 3 hours of exploration from Chi-Town, Splynn, or New Camelot without looping the same ~20 rooms. Status labels below mean "in that mudlib," not "playable today."
- Done. Chi-Town burbs + city (~53 rooms; +1 2026-07-28, a nest room paying off maintenance-tunnel foreshadowing).
- Done. Tolkeen (~29 rooms: core, siege edge, crypt).
- Done. Horton wilderness (~27 rooms).
- Partial. Splynn Preserves (26 rooms, closed loop + depth on 5 dead ends as of 2026-07-28). Remaining: market depth, ~4 more rooms to the original +30 target (2 of the prior dead ends are deliberately terminal, not pending growth; 1 more, Thornbrake Den, is available for a future pass).
- Optional: more Chi-Town / Splynn / NGR interiors if playtest finds thin spots.
Previous plan: Phase B (signature destinations)
- Stormshire / Federation of Magic v1 (~80 to 120 rooms). Hook via Moxim and Americas wilderness.
- New Camelot / NGR connectors (~+20 travel rooms, 1 to 2 side villages).
- Done against the room-count target (23 rooms as of 2026-07-26: kennel wing, incubation core, drainage escape route, civilian support town; original target was ~+20 to 30 total) but has zero quest content - "done" here means the named sub-areas exist, not that the zone is finished. (9 living-being files total, a mix of staff/vendor NPCs and 4 real combat threats - population itself is reasonable for the room count, corrected 2026-07-28 from an earlier undercount of 6.)
Exit criteria: Chi-Town, New Camelot, Splynn, Stormshire, and Tolkeen each support a mid-level visit.
Previous plan: Phase C (later)
- Africa (Phoenix Empire postcard)
- Japan
- Australia
- Deeper demon / dimensional planes
Each: 15 to 25 rooms, one vendor, one threat, one unique loot. That plan said these should not block a soft launch of the old lib.
Previous plan: systems and parity
- Done. Chargen accept/reroll; no elective/secondary skill picking at creation; admin
repairchar / makechar.
- Done. Praxis Refuge Inn (
hotelroom101-110), Survivors' Hostel (inn101-110), cemetery under domains/Praxis/cemetary/ (legacy spelling).
- Vehicle interiors; more PLD encyclopedia entries
- Help: class topics essentially complete. Skill help thin: 119 of 158 skills lack a
doc/help/user topic (39 have one), measured 2026-07-27 against 370 topic files.
- Quest coverage: was thin outside the original 3 hubs (Tolkeen, Horton, Lone Star, Splynn/Atlantis, NGR, Puerto Angel, Lazlo had zero despite built rooms, measured 2026-07-28). Closed same day: one quest added per zone (18 total registered now), each using existing rooms/NPCs/monsters. Still thinner than the original 3 hubs (1 quest each vs. up to 6) - more can be added per zone later, this was a floor not a ceiling.
- Combat-threat density: fixed for NGR and Puerto Angel (2026-07-28; an initial directory-based count had missed NPCs filed as monsters and vice versa, corrected by re-measuring by content, not folder name). NGR's
gargoyle_raider now spawns at 4 points (No Man's Land, the frontline trench, the patrol road, and the new Gargoyle Ridge east of No Man's Land). Puerto Angel's wild_vampire now spawns at 2 (the harbor, the outskirts). Lazlo left as intentionally lower-danger by design, not a gap - see zone-expansion-plan.md.
- No weather system - environmental hazards (e.g. sunlight vulnerability) are purely time-of-day driven, not weather-driven.
- Player-run shops
- Website: in-game help browser over HTTP (not built; the previous lib never shipped this)
- Modern FluffOS cutover: paused under
archive/ in that repo. Current driver work is AMLP, not a FluffOS cutover.
Previous plan: sprint order
1. Fedora install + playtest + wizard promotions
2. Splynn Preserves (+30, 26/30 done)
3. Stormshire v1 core (+80)
4. Europe connectors + Lone Star (+40, Lone Star 23/20-30 done)
5. Systems/parity as they block play
6. Phase C when Phase B is solid
Previous plan: build rules
These were conventions for that mudlib. They are not current AMLP or rewrite instructions.
- Spawns in
reset() with present() guards; never NPCs in set_long
- One purpose per area: combat, shopping, RP hub, or quest spine
- Hook new zones to Moxim and/or a walkable path from an existing hub
- Preload-compile new rooms; clean
log/catch before calling a phase done
- Full reboot after
/std/ or simul-efun changes; warmboot for daemons/cmds/domains
Related docs (previous mudlib repo)
docs/zone-expansion-plan.md
docs/playtest-checklist.md / docs/playtest-roster.md
internal/install-aethermud.md
CLAUDE.md
nightmare3_fluffos_v2/lib/domains/Praxis/adm/master_gap_report.txt